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Schneider, E. F.,
Lang, A., Shin, M., & Bradley, S. D. (2004) Death with a story: How
story impacts emotional, motivational, and physiological responses to
first-person shooter video games. Human Communication Research, 30,
361-375.
Abstract
This study
investigates how game playing experience changes when a story is added
to a first-person shooter game. Dependent variables include identification,
presence, emotional experiences and motivations. When story was present,
game players felt greater identification, sense of presence, and physiological
arousal. The presence of story did not affect self-reported arousal or
dominance. This study clearly demonstrates that story is something that
video game players enjoy; it helps involve them in the game play, makes
them feel more immersed in the virtual environment, and keeps them aroused.
The greater character identification may be especially worrisome, as past
research has shown that justified media violence disinhibits actual aggression
on the part of the audience.
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